
#BUGDOM 2 HACKS MAC#
So imagine my surprise at the Mac App Store. But like I always say, don't count your chickens until you've reached the other side of the river (or something equally folksy), while I'm mixing metaphors. Sometimes I suspect Apple just dropped the ball, got outgunned, and then lost too much ground to regain. Like, you know, Apples are cheap already. Sometimes I suspect Apple doesn't promote Mac gaming because then they'd have to put the latest video cards into Macs, which would either cut Apple's margins closer than their extremely generous (to themselves) allowances, or push retail prices up. Then Microsoft bought Bungie and that was the end of Mac versions from that publisher, predictably. The space-based shooter had intriguing gameplay, lovely graphics and was genuinely scary in places. When Bungie released Marathon, Mac gaming never had it so good.

Once, Apple was at least near the cutting edge. I've often wondered why Apple hasn't worked a bit harder (if at all, in recent times) to improve gaming. At the risk of giving the hyenas something to bray about, indeed that fixed both problems, letting me take on the Persians with my little colony when I was good and ready. Switching the 64-bit system back to 32-bit mode fixed it.
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Considering my MacBook is only a few months old, an i7 clocked at 2.66GHz with a 500GB 7200rpm hard drive, 8GB RAM, 512MB NVIDIA GeForce GT 330M plus the high-resolution display option (1680x1050), I was nonplussed, to say the least.īut then I had a plus 4 moment - Apple's DVD player was doing the same thing. Music played but all I saw was black, and I had to force-quit out. In fact, I was pretty miffed when I first got it, as it would not run at all.
#BUGDOM 2 HACKS FOR MAC#
But hey, at least it came out for Mac as well as PC.
#BUGDOM 2 HACKS PC#
Since Microsoft lent me (rather pointedly, perhaps) an Xbox 360 to try out, OK, OK, I get it: console gaming has come a long way, and it may not walk all over PC gaming, but it certainly leaves the Mac in the dust.Īpart from regular bouts of nasty shooting, I have been mucking around with Sid Meier's Civilization IV: Colonization, which is a frighteningly resource-hungry game considering it's not having to render triangulations and matrices in virtual 3D like a good RPG, generate textures and cope with incoming agents and the like.

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